Chapter 12: Practice and Quick Race

Quick Race games

Five fun modes for walk-up racing: Don't get lapped, Knockout, Hot lap, Consistency and Bullseye. What each one scores and how to set it up.

For race directors about 1 min 5 steps
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Quick Race has five games besides a normal race. They are great for a quiet night, a kids' session, or to mix up practice.

Before you start

  • A decoder connected, or the simulator running.

Step by step

  1. 1

    Open Quick Race

    Each card says what wins in one line.

  2. 2

    Knockout

    Cut every takes leader laps or minutes. The rule line spells it out, for example "Every 3 laps of the leader, the car in last place is out."

  3. 3

    Don't get lapped

    The race screen shows who is on the bubble and how many laps they have to make up.

  4. 4

    Hot lap and Consistency

    Consistency asks for Laps to qualify, so one lucky lap does not win.

  5. 5

    Bullseye

    Target lap is in seconds. Blank sets it from the field's first five laps.

Tips

  • Don't get lapped: get lapped by the leader and you are out.
  • Knockout: the last car is out every few laps until one is left.
  • Hot lap: your best single lap wins.
  • Consistency: the most even lap times win.
  • Bullseye: the lap closest to the target time wins. Leave the target blank to set it from the field's first five laps.

Troubleshooting

A driver who just joined was knocked out.
They are not. A car that just joined is safe until it has done a lap.

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